{"id":983,"date":"2022-01-06T19:28:57","date_gmt":"2022-01-06T19:28:57","guid":{"rendered":"https:\/\/ronmods.com\/?p=983"},"modified":"2022-01-06T19:28:57","modified_gmt":"2022-01-06T19:28:57","slug":"improved-gameplay","status":"publish","type":"post","link":"https:\/\/ronmods.com\/2022\/01\/improved-gameplay\/","title":{"rendered":"Improved Gameplay"},"content":{"rendered":"

Improved Gameplay<\/h4>\n
\n

What else was done in Version 1.0?<\/strong>
\nImproves on both the simultaneous super-human and lackluster AI, as well as the behavior of overall gameplay. Reduces chances of you getting wiped out fast and improves enemy behavior and breaching mechanics. Focus on realism and teamwork rather than insane difficulty increases. A mod designed for teamwork and tactics, not “run-and-gun” play.<\/p>\n

Health rebalance: Unarmored units will drop fast, especially civilians when hit with high caliber rounds. SWAT and suspects in heavy armor will take more rounds, especially with smaller calibers.
\nEnemy accuracy and reaction times vary on enemy “skill level” based around the “lore” of a map or layer.
\nEnemy AI will shoot at breached doors for longer and more accurately based upon the enemy level “skill”.
\nEnemy AI will remember your last known position for much longer, and react accordingly.
\nC2 breaching charges and grenades are much more effective at reducing enemy morale, and have slightly increased duration.
\nBeanbags and Pepperballs made slightly more effective.
\nDoor breaching ram made slightly less effective.
\nEnemies known to use explosives will plant more explosive traps.
\n“Teen” suspects on Gas will have less accuracy, but will roam and shoot more easily. They also don’t use door traps.
\nFriendly SWAT AI Operator accuracy and response times will vary on layer, but are generally improved over vanilla.
\nChances of a random suspect having “God-Tier” accuracy and response times greatly reduced.<\/p>\n

Credits:<\/strong>
\nkhaosmaou<\/p>\n

Installation:<\/strong><\/p>\n

1. Backup your “pakchunk0-WindowsNoEditor_0_P.pak” located at “\\steamapps\\common\\Ready Or Not\\ReadyOrNot\\Content\\Paks”.
\n2. Extract the file to “\\steamapps\\common\\Ready Or Not\\ReadyOrNot\\Content\\Paks”. If you left the original file, overwrite.
\n3. Launch the game.<\/p>\n


\n

DOWNLOAD MOD<\/strong><\/a><\/center><\/p>\n","protected":false},"excerpt":{"rendered":"

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