What else was done in Version 1.0?
Improves on both the simultaneous super-human and lackluster AI, as well as the behavior of overall gameplay. Reduces chances of you getting wiped out fast and improves enemy behavior and breaching mechanics. Focus on realism and teamwork rather than insane difficulty increases. A mod designed for teamwork and tactics, not “run-and-gun” play.
Health rebalance: Unarmored units will drop fast, especially civilians when hit with high caliber rounds. SWAT and suspects in heavy armor will take more rounds, especially with smaller calibers.
Enemy accuracy and reaction times vary on enemy “skill level” based around the “lore” of a map or layer.
Enemy AI will shoot at breached doors for longer and more accurately based upon the enemy level “skill”.
Enemy AI will remember your last known position for much longer, and react accordingly.
C2 breaching charges and grenades are much more effective at reducing enemy morale, and have slightly increased duration.
Beanbags and Pepperballs made slightly more effective.
Door breaching ram made slightly less effective.
Enemies known to use explosives will plant more explosive traps.
“Teen” suspects on Gas will have less accuracy, but will roam and shoot more easily. They also don’t use door traps.
Friendly SWAT AI Operator accuracy and response times will vary on layer, but are generally improved over vanilla.
Chances of a random suspect having “God-Tier” accuracy and response times greatly reduced.
1. Backup your “pakchunk0-WindowsNoEditor_0_P.pak” located at “\steamapps\common\Ready Or Not\ReadyOrNot\Content\Paks”.
2. Extract the file to “\steamapps\common\Ready Or Not\ReadyOrNot\Content\Paks”. If you left the original file, overwrite.
3. Launch the game.